DETAILS, FICTION AND GAME LOOP

Details, Fiction and game loop

Remember that your players will not be destined to be considering your weapon all of the time, Except if your game sucks -- they will be hunting around the viewport for targets, or in the crosshair in the center with the screen; Would you like to spend 16MB of VRAM on that too?a very good tutorial will probably be appreciated though I can not come

read more